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S33KER - S33KER is an online Character, a role-playing adventure game in which each player controls a character who explores the terrain, paths, streets, and interiors of alien worlds. Players encounter each other and computer controlled non-player characters, form alliances, engage in combat, and discover richly populated worlds connected in a web of interplanetary pathways. Players participate in solving mysteries that span worlds and millennia. Beyond its initial release, the Seeker story will continue in ongoing episodes that the players will be able to download.  The structure of Seeker allows for epic storytelling. There are far reaching conflicts that develop and resolve in game time, and forever change the universe. Because of Seeker’s story-based structure, geological cataclysms are possible, as are reforms and revolutions that permanently change game societies. The players are the impetus for many of these events; they get to change the game universe.  The story is told in Episodes, which are long plot arcs further divided into Chapters. An Episode takes many hours to traverse, but each Chapter is designed to be an hour to ninety minutes of play time, short enough that most people could finish it in one sitting but long enough to have its own plot arc that comes to a stopping point. Instead of an overly addictive and repetitive style of game play that encourages players to grind away for meaningless hours in order to advance, this design provides natural breaks that take the needs of real life into account, and allows density of interesting events: a pithy story.  The Logic Factory has applied its experience with science fiction and its cliché-flouting artistic style to telling the story of Seeker. In addition, Seeker marks The Logic Factory’s entry into the age of high technology, shader-powered 3d graphics. Using in-house expertise and years of development, The Logic Factory has developed a custom 3d graphics engine for displaying the worlds and characters of Seeker. This time investment was needed to achieve the distinctive look and feel of the game universe, something that would not have been possible with licensed out-of-house engines. The look of Seeker’s worlds are in the tradition of the best nature documentaries, H.P. Lovecraft stories, and hard science fiction, rather than the standard fantasy or science fiction visions already explored repeatedly in computer games. Seeker shows the primal beauty of life on alien worlds, as well as unsettling alien societies.  The Logic Factory has a team of in-house development, publishing, and business staff, who cover all the essential categories of production. It’s a combination of people with decades of experience, some who have worked in the games industry for years and some who developed their skills in completely different fields, unpolluted by the standard tropes of game development. All of the music, art, writing, programming, and business development for Seeker is handled in house. This collection of iconoclastic, at times bizarre, imaginations is obsessing mightily on Seeker right now, for the final stretch of production.
@S33KER (11)
• United Arab Emirates

S33KER - S33KER is an online Character, a role-playing adventure game in which each player controls a character who explores the terrain, paths, streets, and interiors of alien worlds. Players encounter each other and computer controlled non-player characters, form alliances, engage in combat, and discover richly populated worlds connected in a web of interplanetary pathways. Players participate in solving mysteries that span worlds and millennia. Beyond its initial release, the Seeker story will continue in ongoing episodes that the players will be able to download. The structure of Seeker allows for epic storytelling. There are far reaching conflicts that develop and resolve in game time, and forever change the universe. Because of Seeker’s story-based structure, geological cataclysms are possible, as are reforms and revolutions that permanently change game societies. The players are the impetus for many of these events; they get to change the game universe. The story is told in Episodes, which are long plot arcs further divided into Chapters. An Episode takes many hours to traverse, but each Chapter is designed to be an hour to ninety minutes of play time, short enough that most people could finish it in one sitting but long enough to have its own plot arc that comes to a stopping point. Instead of an overly addictive and repetitive style of game play that encourages players to grind away for meaningless hours in order to advance, this design provides natural breaks that take the needs of real life into account, and allows density of interesting events: a pithy story. The Logic Factory has applied its experience with science fiction and its cliché-flouting artistic style to telling the story of Seeker. In addition, Seeker marks The Logic Factory’s entry into the age of high technology, shader-powered 3d graphics. Using in-house expertise and years of development, The Logic Factory has developed a custom 3d graphics engine for displaying the worlds and characters of Seeker. This time investment was needed to achieve the distinctive look and feel of the game universe, something that would not have been possible with licensed out-of-house engines. The look of Seeker’s worlds are in the tradition of the best nature documentaries, H.P. Lovecraft stories, and hard science fiction, rather than the standard fantasy or science fiction visions already explored repeatedly in computer games. Seeker shows the primal beauty of life on alien worlds, as well as unsettling alien societies. The Logic Factory has a team of in-house development, publishing, and business staff, who cover all the essential categories of production. It’s a combination of people with decades of experience, some who have worked in the games industry for years and some who developed their skills in completely different fields, unpolluted by the standard tropes of game development. All of the music, art, writing, programming, and business development for Seeker is handled in house. This collection of iconoclastic, at times bizarre, imaginations is obsessing mightily on Seeker right now, for the final stretch of production.