Modelling a car for a Renderman pipeline.
By DaveRob
@DaveRob (6)
April 21, 2007 4:19am CST
I am modelling a car for my showreel and it is to be rendered using Renderman. This means that the geometry must be kept high-level.(NURBS or SubDs). How can the series of patched be attached, while maintaining clean geometry. Rather than having isoparms all over the place.
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