agility guide (part 2)
By bobbyjoe143
@bobbyjoe143 (1287)
June 24, 2007 9:29am CST
sorry, but the guide i wrote was too big for just one post, i will poste the rest here starting from the part that was missing some (Ape Attol was cut short).
Ape Atoll
The Ape Atoll agility course requires 48 agility, but also has the requirement of a “ninja monkey greegree”. It's the greegree you make from archer monkey bones. This course requires most of the Monkey Madness quest to be completed, but it is much easier to access with the Ape Atoll teleport after finishing the monkey part of Recipe for Disaster.
To start the course, cross a small bridge in the southern part of the monkey city on Ape Atoll, and follow the river. The course is very short and rewarding, but all obstacles here can be failed. You will take from 3-7 damage from any failure, depending on your HP, so it is advised that you keep your hp low at this course in the same way that you should on the Brimhaven arena and bring food, again cakes are best.
You can only go around this course one way (anti-clockwise).
The total exp gain to agility on this course is 580exp, you do not get a completion bonus here.
Deep Wilderness course
This course is in very high level wilderness, so you should not take anything that you do not want to loose! Do not take armour or weapons as pkers do sometimes camp out here!
Here is a suggestion of what you should bring: a knife, an anti-poison potion, and 26 cakes
What to wear: boots of lightness and spotty or spottier cape (if you have any of these)
You will need 52 agility to use this course.
To get there you would be best off using the teleport lever in Ardougne.
You will now be in one of the most dangerous places of Runescape so here's what to do:
Look at the mini-map and make sure the coast is clear (any white dots on the mini-map mean that other players are around), then head north and cut the web using your knife (log out if you see some one else). Once past the web, run west past the mage arena and keep going until you see some wolves. Move just south from the wolves to find a log balance use it to access the gate the course. If you fail the log balance at the beginning, you will fall to where the wolves are.
Once inside, you will find these obstacles:
The pipe - Only one person can use it at a time, it cannot be failed and it gives 12.5 exp.
The rope swing - If failed you will fall into the skeleton pit and hit some spikes. To get out, climb up the ladder and you will appear near the next obstacle, but make sure you do the rope swing again to get the exp bonus at the end!
The rope swing will give 20 exp.
The stepping stones - Falling into the lava will hit you from 12-15 damage. The stepping stones give 20 exp.
The log - This gives 20 exp and if failed you will fall into the skeleton pit.
The rock climb - There are skeletons here and it gives no experience on its own.
None of the obstacles here give great exp on their own, but if you complete the course, your completion bonus makes up for what the obstacles don’t give you. The total exp you gain when you get the completion bonus is 571.4 exp to agility.
Werewolf Agility Courses
There are two agility courses in Morytania; a Skull ball Course and an Agility Course. To use the Skullball Course you must have level 25 Agility, to use the agility course, you will need 60 agility. For both of these you will need to have completed the Monster of Fenkenstrain Quest, and you must wear the Ring of charos.
To start, head to Canifis then follow the northeastern path past the Slayer Master (Mazchana), then southeast through the swamp until you reach a hut with the agility symbol on it. Once inside talk to the werewolf whilst wearing the Ring of Charos and go down the trapdoor. To the left is the Agility Course and to the right is the Skull ball Course.
To use the skull ball course you must have 25 agility. This is pretty much like croquet and soccer combined for one person. You must kick a skull ball through each goal as fast as you can to complete the course. There are 10 goals plus one final goal that you must kick the ball through in order to receive agility experience. You will gain 750 experience if you can complete the course in 4 minutes or less, and will lose roughly 8 exp for every 3 seconds over 4 minutes.
You can do 3 actions to the skull ball, Tap, Kick, and Shoot.
If the skull ball goes through a goal then its total distance travelled will decrease by one space. Tap is 1 space, Kick is 5 spaces and Shoot is 10 spaces.
You need 60 agility to use the agility course. Talk to the Agility Boss and he will explain to you how to use the course. He tells you that if you retrieve the stick and give it to the agility trainer you will receive a bonus. People with higher strength and are carrying a low amount of weight will do better on this course, especially on the death slide.
As soon as you jump to the first stepping stone, the boss will throw the stick.
Jump across the stepping stones and then continue to the hurdles.
Jump the hurdles and then go to the pipes.
Squeeze through the pipes then pick up the stick. Make sure that you pick up the stick to get the bonus at the end. Then climb up the slope and use the death slide, the sooner you fall off this after getting on to it, the more damage you will take, so having higher strength and lower weight helps here.
Give the stick to the agility boss, the repeat the process again.
The bonus for retrieving the stick is 190 exp to agility.
The full course gives 540 exp to agility (including the stick bonus).
If you fall from the death slide you will take some damage and not get full exp!
Yanille Agility Dungeon
This agility course is for high level agility. You must have level 40 agility to complete the first obstacle and need level 67 agility to finish the whole course.
You will need to bring some food and an anti-poison potion with you.
Do not pray at the chaos altar! It makes you fall in a huge pit of level 12 to 64 poisonous spiders!
The Yanille Agility Dungeon is located south of the Fight Arena in a house with a spiderweb blocking the door. Cut the spiderweb with a weapon that has a slash attack on it or a knife, then go down the stairs to enter the course.
The obstacles in this course are:
Balancing ledge (40 agility needed) this gives 22.5 exp
Obstacle pipe (49 agility needed) this gives 7.5 exp
Monkey bars (57 agility needed) this gives 20 exp
Pile of rubble (67 agility needed) this gives 5.5 exp
There is no completion bonus for this course, but at the end there is a sinister chest.
At the back of this agility course is Salarin the Twisted. Salarin can only be killed by strike spells and he sometimes drops a sinister key, which is used to open the herb chest in the skeleton room.
When you open the chest you get poisoned, so it's good to bring along anti-poison or super anti-poison potions.
The chest contains 9 herbs: 2 Harralander, 3 Ranarr Weed, 1 Irit Leaf, 1 Avantoe, 1 Kwuarm, and 1 Torstol.
There is a back door to the agility dungeon which leads straight from Yanille to the area behind the monkeybars. The door is locked and you need level 82 thieving to pick the lock. Near the place when you climb up from the pile of rubble is a lock pick spawn.
There are also many miscellaneous agility short cuts throughout runescape, but not all of them give exp to your agility.
I hope this guide is helpful to anyone who reads it :) bobbyjoe143.
7 responses
@bobbyjoe143 (1287)
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24 Jun 07
your welcome, i only hope it helps some people to find out how many different ways there are to train agility :)
i hope you also read the first post i made (guide to agility (skill guide) ) too as this was meant to all be one post, but mylot only allowed a limited amount to be put in one post...
@bobbyjoe143 (1287)
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25 Jun 07
yes i will be doing other guides too, i did this one, because at the time i was training my agility (i still am until lvl 80).
i need to add to this, as now i have used the dorgesh-kaan course too, so i need to make a part 3 lol.
@bobbyjoe143 (1287)
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25 Jun 07
yes agility makes it much easier to do things like law running and training most other skills that require moving around alot (even farming lol, as you run from patch to patch).
as your agility gets higher, your run function becomes better and better, you can run for much longer and when you do run out of energy, it builds up much faster too meaning it isn't too long again before your energy is back up to 100%.
a couple of other things can help with this too, the boots of lightness (you need to complete temple of ivok quest) and a spotty or spottier cape (hunter skill, though you can buy them from other players if you don't have the hunter lvl to get them).
@cooljoshb (7)
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24 Jun 07
oh sorry i must of seen it all with no spaces sorry about that
(i am using this as i type)
@bobbyjoe143 (1287)
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24 Jun 07
oh i see, yes the part where you put your response does show all my discussion, but without all the paragraphing.
it is much easier to read if you have it up normally before you respond.
@bobbyjoe143 (1287)
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24 Jun 07
what do you mean use spaces?
i already have done lol, it is spaced out so that it is easy to read and not in one bigh chunk...
but thanks for saying it's good, did you read the other part to it too?