Warriors Of Fate
By atseas
@atseas (5)
December 16, 2006 6:36am CST
Manufacturer: Capcom
Year: 1992
Class: Wide Release
Genre: Scrolling Fighter
Type: Videogame
Monitor:Orientation: Horizontal
Type: Raster: Standard Resolution
CRT: Color
Conversion Class: Capcom CPS - JAMMA
Number of Simultaneous Players: 3
Maximum number of Players: 3
Gameplay: Joint
Control Panel Layout: Multiple Player
Controls:
Joystick: 8-way
Buttons: 2
Sound: Capcom Q-Sound - Amplified Stereo
Description
Feudal Chinese warriors fight for their lord against an evil warlord who is wreaking havoc and terror. Beaten opponents drop treasure, books and food which rejuvenate the combatants. Big bosses at the end of each level attempt to prevent your warriors from achieving their goals.
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Thanks!Game Play
The players, after choosing from five warriors (Portor, Kassar, Subutai, Kadan or Abaka), fight their way across a map of levels. The foot soldiers of the evil warlord Akkila-Orkhan attempt to prevent the warriors from destroying their lord. Hand-to-hand combat, weapon combat and horse-based combat are utilized throughout the game. Sub-stages include a food-eating competition and a 'beat-the-wooden-statues' stage. The game has multiple endings that are dependent upon your progress.
If any of the player characters fail to defeat Akkila-Orkhan at the end of the game, he will escape and then return and conquer the country and rule over it forever. However, if any of the player characters succeed in defeating Akkila-Orkahn at the end, the country will be free from his tyranny forever.
Miscellaneous
COPY OF: Tenchi Wo Kurau II - Sekiheki No Tatakai
The game comes as a cool cartridge with just the JAMMA card and some stereo outputs sticking out. This is a very nice system for using multiple games with the same cabinet.
Scarcity in collections (VAPS.org)
Uncommon - There are 8 known instances of this game owned by one of our 900 members. Of these, 0 of them are original dedicated machines, 1 of them are conversions in which game circuit boards have been placed in another game cabinet, and 7 of them are only circuit boards which a collector could put into a generic case if desired.
Of the 27,870 video games (2,751 unique) tracked by the Video Game Preservation Society, this game ranks a 5 on a scale out of 100 (100= most commonly seen, 1=least common) in popularity based on ownership records.
Wanted - There is one VAPS member currently looking for this game.
Rarity is NOT necessarily an indication of value. Some common games show up as very rare here because collectors don't want them (they are common because arcade operatos might be sitting on tons of them in warehouses), while some fairly scarce games are grabbed by collectors every time they show up. Additionally, some games made in the last 5 years are still making money for operators and are thus not yet affordable to the typical collector. For a clue to value, compare how many people have this game vs. how many people want this game and then click on the eBay links to help determine an accurate price range.
Fixes
This game uses two "suicide batteries". One is located on the C-board of the PCB and the other is located on the Q-Sound board. When either of these batteries die, the game will no longer operate. You will be greeted with a blank screen upon power-up, usually blue or green, sometimes black. A hack exists to revive the game, even if both batteries are dead, involving burning two or more new EPROMs, using the c-board from a different CPS-1 game (one that does not have a suicide battery), replacing the custom Z80 with a standard Z80 and doing a bit of soldering.
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