Do you make/program/create games? In what language/system?

@gleznov (391)
United States
March 23, 2007 7:04pm CST
Hi, I've tried several systems for making games, and enjoyed many of them. Verge is great for SNES-style games and especially RPGs, and for a long time I played around with Torque game engine, with some success. What do you make games with, and how difficult is it to learn?
2 people like this
5 responses
@cultoffury (1283)
• India
26 Mar 07
I am not a big time game programmer, though I program a lot. I have definitely developed a few low end games from scratch not using any engines. I have developed chess, Freecell, pacman, dx-ball etc to name a few. I have developed a graphics engine from ground zero using C++ which was used to develop all these games. I know C++ is not a great option to develop games at any level. But I wanted to do the games from scratch that is why I chose this. I have heard that Visual C++ provides a lot of support for 3D programming with OpenGL, DirectX etc. Maybe that would help me develop better games. Anyway I know you have been talking about some high level game engines while I am blabbering about absolute ametuer stuff.
@gleznov (391)
• United States
27 Mar 07
Well, that's why I ask. I started with GW-Basic, then Quickbasic, then Turbo C++... I programmed bottom-up games with those, of course all shoddy and crappy and buggy... Heh.. I want to program games, but god I'm lazy, and most of these so-called "easy" engines are anything but. I'm wondering what other amateurs are using. VC++ has a very tough learning curve (at least for me)... Verge3 has still been my favorite, but I just don't have time. And Torque is good for 3d, but still, massive massive learning curve.
@ikkonr3i (39)
• New Zealand
28 Mar 07
There were a couple programs I used to muck around with, including RPGMaker2000 (I think that's what it was called) and 3D Game Studio. Not sure if either are still around, it was a fairly long time ago. Anyway, RPG Maker was pretty easy to use, but also pretty limited (as far as I knew, anyway). 3d Game Studio was harder to use, but extremely versatile. These are just the two I used to play around with. I don't remember actually making a whole, playable game, but go figure. At the time, I was more interested in playing other people's games.
• Australia
3 Apr 07
Well I'm a total begginer and I don't have any programming knowledge. Guess what I made 4 games using adventure game studio. Certainly not great games but it is a great achievement because I had no idea about making a game when I started using it. I'm proud to say I figured it out my self. I actually used paint to draw my sprites. Adventure game studio is surely the best free game developing software going on at the moments. Thousands of games are made using it. The best thing is you don't really have to know programming. You can use the mouse and choose actions. Here are the links to the adventure game studio and if you like you can check out my 2 recent games. Search for these games SL vs AUS 07 and beyond terror. Adventure game studio: http://www.bigbluecup.com/
• United States
21 Jul 07
If you want to make a 2d game Java is a great language to do it in. Java is a slow programming medium right now but in the future they'll get the virtual machine to run faster also Java has that super cool garbage collector that c++ dosn't. definatly alot less buggy language than c++.
• United States
30 Jul 07
www.byond.com is wonderful when it comes down to making a rpg that you can play with others online.
@dark_joev (3034)
• United States
5 Jan 13
Hello I would say I vary what I am doing so I generally have a few projects going so when I get stuck on one I can kick to a side project for awhile to get my mind on something else for awhile. So right at this moment I am using Python (with Pygame), Flash Professional CS6 and Game Maker for Mac. I will likely be moving to Torque as they are going to be releasing Torque 2D to the MIT license which is awesome. As for the language or system I try to match the Lanuage and System to what the game will need. Well I got to get back to programming.